An Even Longer-Winded Guide to Instancing in Houdini

This article is way too long, so here’s the Table of Contents:
https://www.toadstorm.com/blog/?p=942

VEX Wrangle Snippets - kunz

Offset the position of geometry
https://wiki.johnkunz.com/index.php?title=VEX_Wrangle_Snippets

Cel Shading in GuiltyGearXrd

https://www.youtube.com/watch?v=yhGjCzxJV3E

http://vochsel.com/wiki/

invaluable resource for every houdini user https://www.tokeru.com/cgwiki/

https://jakerice.design/blog/

https://fxnotes.xyz/

Notes by Hallam Roberts for Houdini’s OpenCL https://github.com/MysteryPancake/Houdini-OpenCL

Online Book explaining Digital Signal Theory and goes through how to implement Discrete Fourier Transforms and applications. https://brianmcfee.net/dstbook-site/content/intro.html Fourier Transforms are used in imaging for image compression and FFTs are especially used for fast convolution of any kind of tensor; useful for image and volume convolution.