An Even Longer-Winded Guide to Instancing in Houdini
This article is way too long, so here’s the Table of Contents:
https://www.toadstorm.com/blog/?p=942
VEX Wrangle Snippets - kunz
Offset the position of geometry
https://wiki.johnkunz.com/index.php?title=VEX_Wrangle_Snippets
Cel Shading in GuiltyGearXrd
invaluable resource for every houdini user https://www.tokeru.com/cgwiki/
Notes by Hallam Roberts for Houdini’s OpenCL https://github.com/MysteryPancake/Houdini-OpenCL
Online Book explaining Digital Signal Theory and goes through how to implement Discrete Fourier Transforms and applications. https://brianmcfee.net/dstbook-site/content/intro.html Fourier Transforms are used in imaging for image compression and FFTs are especially used for fast convolution of any kind of tensor; useful for image and volume convolution.